Can I rotate skeletal bones with blueprints?
And if the answer is yes,
How?
Thank you, but how to rotate the bone in it’s local space (not world-, or component space)?
You can set the Bone Space to Component Space instead of World space
Can I rotate skeletal bones with blueprints?
And if the answer is yes,
How?
Thank you, but how to rotate the bone in it’s local space (not world-, or component space)?
You can set the Bone Space to Component Space instead of World space