Hello,
I am trying to rotate an object inside a blueprint actor in any direction when the left mouse button is clicked and held.
Based on another topic, I have this logic inside a blueprint actor named TeapotInspec_BP, but it doesn’t work.
Comment that in the main scene the player is a camera actor inside a blueprint actor named CameraActor_BP without any motion setting.
any idea?
Thanks
I have redone the logic. This one is clearer for me, but, it doesn’t work either.
note: the static mesh has changed. Now is a cube instead of “Tetera mesh”
I think the problem is the CameraActor_BP, which works as default player. How can I adapt this logic taking into account the CameraActor_BP?, maybe I have to program a logic inside CameraActor_BP?
Perfect. It’s working now. Thank you very much.
The logic inside the camera player blueprint.
In the level where the object to rotate is, there is a menu where, by clicking on a button, the scene changes camera and jumps to another level. Here is the logic…
What I would like is that the object to rotate, once we click on the button, returns to its initial rotation state (if it can be smoothly) and then jumps to another level.
Thanks again