If you just want to go in the direction of the camera, then you can take the forward vector of the camera and use that to generate forward motion. But it really depends on the above, and how you are current creating motion.
I seems like i may be doing something wrong…
I’ll try to explain it better sorry.
Lets say i have an object (scene reference) inside my pawn blueprint. I then place that pawn based on a raycast if i then want to rotate the object based on my cameras looking/forward position, how do i do that?
I am trying to make my camera pan around (without a spring arm)
Currently i have my object rotateing based on the Y Axis, but if my camera is looking in a different angel, the Y axis doesn’t seem to be a “Forward” now, the camera will rotate wierdly around
So yes and no, but before i get into more details i think i may just use half of the day, trying to make it work myself. Perhaps i may learn a thing or two
Besides that, i would love to thank you, i really appricate you taking your time and helping others, mutch love <3