I’m trying to rotate an object, that I attached to my first person character, which is floating in front of the first person camera.
I use my mouse to control this. This is what I pretty much try to achieve: Sketchfab
Right now, I’m using this blueprint snippet:
However, the problem I’m facing is, that the X(Roll) part of the rotation is only working fine, when I’m facing in a specific direction.
When I turn around 90°, the object is rotated differently, because the rotation is different, relative to the world axis. I hope anyone can understand this :eek:
What I would like to achive is, that when I move the mouse in the Y direction to rotate the object, the object should always rotate around the right vector of my camera. Then I wouldn’t have the problem, that the rotation behaves differently relative to my view direction.
I hope anyone of you can help me