So I managed to renetwork the animation starter pack to a Maximo skeleton offered in the free package in the market place. And when I tried to do same to the manaquin animation set they all are rotated 90 degrees on the ground. Any way I can rotate these so they are way around?
When you import them in and the dialogue settings for how you would like your assets imported comes up, you can set the rotations you want there. try putting 90 into an orientation and see if it’s the right one, if it isn’t import another animation and put 90 into another orientation until you find which one it is that orientates your assets correctly.