Rotate animation around pivot

Very simple question that I cant figure out how to do in Unreal. How can I animate the rotation of a static mesh after changing its pivot point?
I can move the pivot but when I keyframe animate the mesh inside the sequencer , the animation looks like around its local position , not around the new pivot location.

Why not just script It in blueprint if you need It to follow a point you can change?

the gist of It is, create a blueprint, add your mesh, add a scene component, parent it, add a rotator component and configure it to rotate what you need.
the scene ccomponent might not work with the rotator, so you may have to make an invisible cube be your pivot point that you can parent to…