Rotate an object in a 3D tower defense mobile

Hello !

I want to rotate the base independently of the camera.

For now, I can turn the camera around the base like this:
Rotate camera

With this Blueprints:

And I can also select a tile:
Select tile

But now I want to rotate the base on itself when I click on it and move !
The base is composed of 12 blueprint tiles, assembled by a frame:

Any help is welcome, thanks everyone !

Set component world rotation or set component relative rotation

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