Hi all,
So I am trying to rotate an actor around an arbitrary point (it cannot be pre-made as it changes dependent on what it’s associated with.
the axis is defined by 2 other points in space and is not necessarily related to any world UP/RIGHT/FORWARD direction.
I cannot work out how to do it…
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Will the axis always pass through the pivot point of the actor, or are we talking about rotating around a distant axis somewhere?
The solution i landed on was to child the object to an invisible primitive (cube) at the point of rotation and then just did a local rotate on the parent… works a treat
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Yes, that would work 
Usually when I recommend that sort of thing, people say ‘No thanks, I want to suffer, and use a lot of vector maths!’ 