I am really struggling with creating an actor blueprint for a random rotation in values of 36 degrees. For example, the character steps into a box trigger which triggers the the actor to rotate in a random rotation of 36 degree increments, all the way up to 360 degrees.
Remove that ADD array node and use an Add Actor Rotation function instead of Set Actor Rotation. Right click on rotation value and Split Struct so that you can access the direction you want to rotate the actor. Plug your multiply result to the axis you like and that’s it. Here is a screenshot: