I’m having difficulties with my character rotation. When I try to make it look at my mouse cursor on the ground, it looks at the opposite side.
Here’s is my blueprint script :
And a video of my problem : [link text]
Thanks for your Help !
PS : I’ve tried removing the “+180°” on the Z angle, it does the exact opposit. The player look at me, and look well at the cursor on the ground ([link text])
The Problem might be related to my follow camera, having its Y Location at 90 when its on “Focus” mode, to put the player on the left.
Ok, I finally made it work with this :