Rotate Actor to look at mouse Cursor


I’m having difficulties with my character rotation. When I try to make it look at my mouse cursor on the ground, it looks at the opposite side.

Here’s is my blueprint script :

And a video of my problem : [link text][2]

Thanks for your Help !

PS : I’ve tried removing the “+180°” on the Z angle, it does the exact opposit. The player look at me, and look well at the cursor on the ground ([link text][3])
The Problem might be related to my follow camera, having its Y Location at 90 when its on “Focus” mode, to put the player on the left.

Ok, I finally made it work with this :