Hey XACUZZI, unfortunately I never figured it out, so I guessed that there weren’t any inbuilt rotate options within the transform tool.
I ended up blueprinting my own rotate options, by creating a new string attached to the existing code, and then getting the hit actor and rotating it on the X/Y/Z by 10 degrees every time I pressed the appropriate button.
If you want I can post some screenshots of my code to help you?
Also I think if you hold SHIFT while in the transform tool it should do some sort of snapping. Other than that I’m not too sure personally, I never really looked into it.