i came up with this system / function to rotate my actor by a specific amount in degrees over a certain amount of time (e.g. turn around 180° over 3 seconds):
Function using RInterp to Constant:
Macro thats putting the function in a loop until the desired angle is achived:
And this is how i trigger it for testing:
Everything is working fine so far but im not sure if its save to use the delay 0 node?
If i remove it the rotation is instant and pluggin in delta seconds as delay increases the time neccesary for the rotation.
And i wonder how i would achieve the same in c++.
Do you think it’s okay to use this (for now) or would it be better to drive it via event tick?