Rotate Actor About Pivot Point

Is there a way to rotate an actor about a pivot point with an existing function call?
I have a cylinder shaped object and would like to rotate it about the beginning point.
I’ve seen some solutions that include the URotationMovementComponent, but I’d rather not add a whole component to an actor to snap-rotate it about a pivot point on occasion.

If this doesn’t exist as an existing function call, how would it efficiently be done?


Are you trying to rotate something around its own axis, as in, a Actor that just rotates on the Z plane?

Or, are you trying to have one Actor rotate around another Actor, based on the other Actor?

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