I have tried finding tutorials and documentation about how the Rotators and Vectors work in advanced topics, like rotating a vector from axis and from another rotator. The past few days all I have found was not clear enough for Unreal Engine applications, maybe I’ve got more confused than before.
In resume, I want to make a trace generated from a distance vector between two actors rotate for 90 degrees, to the right of the origin trace point.
Simple Line trace: Starting from the actor ending from the resulted vector from the difference between them.
That worked well:
Them, trying to use a RotateVectorAroundAxis function (being honest, did not understand well how this works), got the following results:
Got a result trace from a vector rotated around 45 degrees from the actor location…
In resume: I wanted to know how to use this function(RotateVectorArounAxis) correctly or what’s missing in my blueprints that I did not see.
In addition to my first paragraph: What could you (community) suggest me to start an advanced study about Vectors and Rotators? This surely can help me to solve this problem too.
Thanks in advance