The node Align Mesh To The Camera works in a multiplayer game for all the players. But, it’s really difficult to guess the correct values for inputs Custom Object Basis 1, 2 and 3.
thanks bro worked nicely for me
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I’m a little late here, but you can fix this by accounting for the rotation of your actor in the scene by adjusting the basis vectors to account for this rotation. Note that I’ve specified the TransformVector node to convert from Local Space → World Space. Hope this helps!
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This worked perfectly in my first person game, thanks!
All i was missing was the transform from local → world
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Finally a straightforward solution, thanks.
Thanks mate
worked like a charm, thanks