Rotate a text around Z axis using "Align Mesh To The Camera"

Yeah, but rotating a component with tick is much heavier than rotatnig pixels with material, even in c++. It may be less convinient in some cases, but not in this one really.

Actually, I love this material a lot as I use it for dev purposes, like describing my trigger boxes and stuff, this way it always faces my camera, even if I’m not playing. I strongly recommend it for level readability :slight_smile:

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