Rotate a non persitent actor to a non persistent actor

Hello,

I am spawning a non persistent actor at the Hit location of an LineTraceByChannel → True → Spawn another non persistent Actor Outside the map.

I cant make the Actor Outside the map face my actor that is spawned at the line trace hit.

hopefully one of you guys know how I could handle that

I’m not sure what you mean by “Outside the map” but have you tried “find look at rotation”?