Hi,
I’m trying to rotate a mesh (basically just open a boot lid of a car), but not around his pivot point but around of one of his sockets/attach points. Phew, seems like rocket science. I tried to do it myself the last hour, but without success:
I tried it with this approach here (from How to rotate around an arbitrary point? - Community & Industry Discussion - Epic Developer Community Forums):
This is my current test setup:
But that doesn’t work, either (my mesh is far away from the desired end position)
Yes, I kind of suck at math, as you can see.