how would one go about rotating a bone, using a physics asset rather than animating the skeletal mesh?
in either blueprint or code
thanks for any pointers
i managed to do it in a blueprint using Add Torque and entering a bone name.
however, it rotates incredibly slowly even with it maxed out.
there seems to be a maximum force value, and its huge (10000000272564224.0) anything above that results in no force at all.