Hi folks, I’m Kyuji, UE lover and we are thinking ideal real-time 360 panoramic rendering with Unreal Engine 4 (4.11), we made primitive but useful system ‘r360Pano’ camera having the feature for camera animation (transform + rotation), this is result footage.
Pretty cool
I don’t think this is suited for live gameplay due to the low fps but it should work nicely for a matinee fly-through or something like that where fps don’t matter.
Hi, this was ‘r360Pano’ camera test part 2 with [Realistic Rendering] sample.
Camera followed original matinee camera animation, it’s worked well.
![IIW_Unreal Engine4 Rotatable 360 panoramic camera - test 02_4k .mp4_snapshot_00.52_2016.04.21_0.jpg|3840x2160
![IIW_Unreal Engine4 Rotatable 360 panoramic camera - test 02_4k .mp4_snapshot_01.04_2016.04.21_0.jpg|3840x2160 Test2 video
Hi TK, Thank you for feedback!
my idea is when Viewer see 360 video, they can see every part and they will want to see non blur vision.
So I turned off motion blur and maybe it’s a bit fast motion, at the result this set effected side effect when 30fps speed.
Next time I’ll try 60fps video.
I tried matinee recording at first, but post effect and particles is not worked, so I use the console command recording by blueprint, there is no skipped image with all effect.
About non smooth rendering with web browser, it might be issued by compression set of H.264… it’s no idea what set is ideal…
Cheers,
Kyuji
Hey! Great work, i´ve seen all 360 videos you´ve uploaded…they look awesome. Are you planing to share the plugin or upload to Marketplace? It is something i would definitely pay for, since the built in plugin is way too far from this. I would really appreciate to get some feedback from you. Congrats!