Hi!
I am trying to create rope swing system with two interaction points. For hands and for feet. I’d like to attach feet point directly to one of the skeletal mesh foot. This will let me control rope bone by animations. But I ran into a problem that rope bone lags behind the foot while swinging. The lower FPS the lag is higher.
And if I connect rope bone directly to character capsule everything is ok.
Thanks for any idea why it is so and how to avoid it.