Hello. I’m learning character pipeline in UE4
I created hair for my character. It is skeletal mesh with physics asset
I tried to attach this hair sample to my character, but it was not simulating. I tried to check ‘Simulate physics’ in blueprint settings (derived from Character) but it was not help.
How should I create rope-style hair? I tried Apex clothing but it was not good with this situation (because hair look likes hose or rope not cloth)

