Rope Behavior at Sequence Start

Hello!

I am building my first cinematic shot in UE5 and I’m struggling a little with the ropes.

I learned how to put ropes in using the Cable Actor. The ropes in my scene are not interactive, they are purely aesthetic. As such, I just want them to stay put when I run the sequence. But, every time I start the cinematic sequence, the ropes “drop” and swing in the scene—I just want them to hang there.

I’ve looked for an answer for a few hours now, and I haven’ figured it out. Can anyone tell me how to prevent the ropes from “dropping” and bouncing around at the beginning of my sequence and just have them hang there motionless?

Thanks!

I don’t think it matters for this question, but I’m on a PC, Windows 11, UE5 (most recent), 10-core Intel CPU, 32 GB Ram, and 24 GB VRAM.

Convert them to a mesh (if thats an option? It should be. Just force it with actor merge).

Otherwise, the cable component is supposed to be simulated at runtime. You can probably try and pause physics or something but its not really worth the time since it would take 5 seconds or just about to import a proper static mesh posed as need be.