Yeah, i’m worried about the way the camera can break. But i’m sure with the right constraints, it’ll work out.
Hey there again @polyowl3D !
Yet again you’ve blown me away with these updates and I love seeing the progress come along so swimmingly! More interesting scenes and character updates are always delightful to see but this makes me curious about something. Will there be holidays in the game and will there be decor/special outfits for said holidays?
Thank you so much!!
Absolutely. There will be holiday events. I’m working on a method for customizable characters using Spine2D! Folks around town will put up holiday stuff on their homes. Decor i mean.
Geez. All these trees and rocks are interact-able. PCG is insane. 70 fps non packaged, no culling. It won’t be this dense, but the power is there. Day 80. 20 more to go.
Looove the feel of these pictures. The gloomy darkness contrasted with the warmth of the light of the street lights. Just stunning. Can’t wait to see more from this project!
Thank you so much!! I definitely want to leverage everything unreal has to offer in terms of the complete engine.
Cleaned up West Nuevo Pico. Looks so much better. New material layers, fixed up PCG set up, and cleaner to get through. I’m excited to keep going. Day 81
I wanted to show the patterned pass through effect that helps players find their character through objects!Day 83!
I’m having a tough time getting a good masking solution for the player to see through all these trees. I’ve tried multiple plugins, and made several shaders.
Discord: roots:Home Bound