LLM_Connect is a powerful Unreal Engine plugin designed to effortlessly bring the capabilities of advanced Large Language Models (LLMs) into your game or application — all with Blueprint-only integration.
Whether you want to create intelligent NPC conversations, dynamic storytelling, procedural content, or AI-assisted tools, this plugin makes it easy to connect with cutting-edge providers like OpenAI (GPT-4), Gemini (Google), Claude (Anthropic), DeepSeek,LM Studio, and even self-hosted Ollama servers.
From a single, intuitive Blueprint node, you can send prompts, receive responses, stream output in real time (e.g., token by token), and parse model-specific JSON responses — no need for C++ or HTTP boilerplate.
Just plug in your API key or server address, select the model, and you’re ready to build LLM-driven systems inside Unreal.
🔗 Documentationhttps://github.com/yigit-altun-rootrootq/LLM-Connect
🧠 Why LLM_Connect?
✅ Zero-code integration – Works entirely within Blueprints✅ Supports local & cloud models – Ollama,LM Studio, GPT, Claude, Gemini, etc.✅ Fully async & streaming-ready – Get partial responses in real time✅ Universal design – Use one unified node for all providers✅ Perfect for – Dialogues, AI tools, procedural generation, assistant UIs
This plugin is built for creators who want to explore the future of AI-assisted gameplay and development — without leaving the Unreal Editor.
Developed by rootrootQ, for creators who demand both power and simplicity.