Hi,everyone.I check Root Motion,select Root Motion from everything,but it’s not work,the charactor back original position.
A lot of people get mixed up in this. The definition of root motion is to animate/move the root bone itself. Based on my observation, I think you animate the pelvis bone instead, which causes the problem. So, try to re-edit your animation and animate the root bone this time.
Hmmm, that’s strange. Root bone supposes to not have any parents. It’s the parent of all the bones. From your retarget asset, I can see your root bone is a child of another bone, which is wrong in this case.
Because our project from maya , the charactor made for maya animator ![]()



