you could use AddControllerRollInput( float value )
but the problem with this is that the camera angles are clamped to 90 degrees on both sides, so if you want 180 degrees, you’d have to change the source code.
you could use AddControllerRollInput( float value )
but the problem with this is that the camera angles are clamped to 90 degrees on both sides, so if you want 180 degrees, you’d have to change the source code.