EDIT: Problem is MakeHuman makes two root bones I think? One is called Game Engine and one is called Root. I’m not really sure how to approach this without messing up what I have here, but I can tell I want to have only one and have it called Root. Any help would be brilliant. Cheers.
Hi, so, I need a bit of help getting root motion to work with my MakeHuman rig. I’ve downloaded an animation pack that has root motion and in-place animations. The root motion ones work on the UE4 Mannequin but not on my MakeHuman rig, though the animations look perfect. There’s just no root motion. I really think it’s a naming convention but I don’t know what to do about that, how to confirm it, &c.
I’ve used this tutorial to get my MakeHuman character from Blender into UE4 with the animations working:https://youtube.com/watch?v=wAQFsinWqO8
Basically, do a MakeHuman character, pick the Game Engine skeleton, import into Blender, run a script to modify the bones, export with some settings that I don’t think are super important but which I followed exactly, import into UE4, and retarget.
Here’s the script the video tells you to run:
Thanks a million.