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Root motion will cause collision to pass thru wall. Problem?

I have an animation in works that allows the player to climb onto objects. I noticed that the animation will cause the skeletal root (and hence, the collision capsule attached to it) to pass thru solid objects during the climb. Will this cause problems for the character movement?

Root motion based animation drives the owning character’s capsule with the velocity it obtains from the frame to frame movement of the root. So in short it should not.