Root Motion Turn Problem

Hey Guys! I’m using root motion animations to setup my locomotion. I’ve set the use controller rotation yaw to false as default. I enable it only when the player starts to move, so that the player can look in the direction of the controller while moving.

But, I’m facing one problem and I couldn’t solve it yet. Whenever I turn my character, the character turns at a particular angle and then snaps to the rotation of the controller if I move the controller. It doesn’t look smooth. How can I fix this?

Here is my blueprint graph:

And here is a video link to better showcase the problem : [Video][2]

Is there anyone who can help me with this?

@jmalaska ok i’ve changed it… Take a look

The video is set to private, can you change that?

@Amaresh hmm still says it is private

Sorry about that, just forgot to save the settings. Check now.
Cheers.

Would love to hear your solution for this.