Pretty much what is said in the title…
I don’t know if it’s normal or not, but I have an attack animation played by my AI, and if she plays it on a slope ( I think it sometimes happens even without said slope ) she will end up with a rotated root bone I think. Is there a way to prevent it?
Here is a picture of what is Happening:
Here he had time to turn around and start going back before I took the picture, but the normal of the floor seems to determine the angle of the rotation. Is it normal?