I’mnot sure if this might be a bug or intended behaviour, but why does the root motion overrides capsule position set by “SetWorldLocation”?
My scenario: I have a walk forward animation loop, that uses root motion. When I go into ragdoll for example after half of the animation, I set the position of the CapsuleComponent to follow the hip bone of my mesh (using a SetWorldLocation" node). This works and I see that the capsule stays with the hip bone.
However: When I recover from ragdoll, the capsule jumps to that point, where it would have been if the root motion animation would have played through, without going into ragdoll.
Any ideas on how to prevent this?