I made a model that should work with root motion ( enemy ) but it’s not working at all. I made a parent bone for the whole skeleton to the ground ( not at 0,0,0 ) and named it Root. In the editor if i tick the checkbox “enable root motion” at the animation it plays in place ( instead of the model moving forward ). I made an animation montage too but i don’t see any option there for root motion. I tested it with a simple skeletal mesh placed on the map and with an animation blueprint too, but the character is just playing the anim in place, not moving anywhere.
Is there something that i have to setup in the model itself or i have to test it different way to see if its working?