I’ve an attack animation on one of the characters and then I re-targeted that animation onto the UE4 default skeleton. The animation is working perfectly.
Then I created an anim montage using this sequence and enabled root motion settings inside it. But the root motion is not working.
Below are the screenshots to describe this better:
Could you take a same screenshot of AnimSequence. What I meant before is that if you look at this screenshot, it’s moving Pelvis but not Root itself, so it doesn’t look like it has any root motion in it.
Did you retarget this from an animation that doesn’t have root but pelvis or hip? If so, it doesn’t work yet.
The problem is that Mixamo has root as “Hips”, where we have root as “Root” on the ground and Hips matches Pelvis, which is a child of the root.
AFAIK, Mixamo is working on supporting Epic Skeleton soon. What we should do is to re-create Root motion from Pelvis by projecting the motion to the ground. We have that on roadmap but it doesn’t work yet.
I’m working on a animation editing tool aiming for 4.7, when that comes out, you’ll be able to edit that in editor.