Hey all, I am trying to get root motion from my animations to work on my character but I do not seem to be getting anywhere. The character consists of two meshes: one for first person and the other for third person. My third-person mesh is a separate skeletal mesh (not inherited from the actor class) and I believe that is the cause. Am I correct or is there a way to make my character move using its root motion without having to make the inherited mesh the third person body?
Hi @TheGodofWar_John, I think I can help, but there is a bit of confusion in the question.
- Which mesh/skeleton has the animation?
- What are you planning to do? Do you want the third-person animations to work for the first-person or the other way around?
If you can help me better understand the issue, it will be better to solve. Thanks for your time.