I’m setting up a repro test following the steps you have listed. However, I need to know exactly how you are setting up when to play slot A and when to play slot B when playing in the editor.
Following your repro steps I was able to recreate the issue of root motion not working with more than one slot in an AnimMontage. I have reported this bug as JIRA [UE-19229]. When resolved, an update will be added to this post.
I was wondering if there has been any progress in resolving this? (I can see that this is down as ‘backlogged’). I am on 4.14.0 and the bug is still there. I am working on a networked game which relies on the accurate blending of two root motion animations for a central gameplay feature. This is a roadblock for me.
Thanks,
Since your inquiry, we’ve decided to enter a new bug report for this. We decided to make a new test case for it and make a habit of not changing the original info in a bug report. See UE-39496