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Root Motion Not Increasing With Rate Scale

Hi, I’m trying to make a sprint skill upgrade for my character using a root motion system, and trying to make the rate scale of the animation alter the rate scale of the root motion too. It does that in the preview when I enable Process Root Motion, but when the animation is used in game, the animation speed is increased but I move at the same velocity. I’ve checked the values being fed into the Blend Space and they’re correct, also I’ve tried just increasing the rate scale in the Blend Space itself, AND duplicated the animation and made one of them play faster and used them in the Blend Space, but neither methods have worked, does anyone know how to fix it? Thanks!