Hey everyone, I am having unexpected issues with root motion. I am using blender for my animations (as about everyone on here), and I have made plenty of root motion animations for unreal engine in the past, all of them worked flawlessly, however I have run into an issue where the distance which the character’s rootbone moves is scaled up by 100 inside the game, but looks fine in the animation preview section. I have properly exported the mesh, so the skeleton’s scale inside ue5 is 1 as well. Also, nothing else gets scaled up, only the distance the root motion moves. Any help is greatly appreciated!