The character’s root is oriented with Y facing forward and Z facing up and down.
Move Z+ (skyward) and move forward in a character animation
When I run an animated montage in-game with Root Motion applied, the character will move in the X-axis direction and then move forward.
Just to be on the safe side, I animated the character to move along the X-axis (left and right), but when I ran the montage in-game, it moved back and forth along the Z-axis.
I created an animation using an animation sequence and wondered, what am I missing?