Root motion jumping?

Jumping using a movement component is buggy as the act of jumping is a physics and not so much an event driven action so the two will fight with one another… The basic principle of root motion is all things as to speed, velocity, direction as well as movement is built into the data that only requires a trigger event so what worked for me, once, was to wire up the RM jump to a binding in the same way you would wire up a run cycle.