I am making a simple “walk loop” which makes the character actually begin, loop and end the the walking. But the root motion causes problems for me.
I have a character animated using mixamo, exported to ue4 22. But when i enable the root motion, my character starts to slowly move away from my camera, and disorients itself from its default world orientation as the anim transitions happen via AnimBP. I am using blender, and checked various tutorials on youtube, for fixing it but for no avail.
Here is the screenshoots of the root motion causing pain in the a**.
I can ss the blueprints and the AnimBPs if that will help.
Open to any ideas.
Thanks in advance.