Root Motion inside the Game Animation Sample

Background:
I merged a project with the Game Animation Sample, and curious how to get root motion from anim montages to affect the player/capsule.

I have a BP_STL_ThirdPerson that’s a child of SandboxCharacter_CMC to get all of the locomotion from the animation sample

it uses a ABP_Player that’s a child of the SandboxCharacter_CMC_ABP

and finally the same skeleton.

Symptoms:
I have a anim Montage with root motion enabled on the anim sequence, when the animation plays the character stands still and performs the animation.

If I disable root motion on the sequence, the players mesh then has root motion, but the capsule does not, thus at the end of the animation the mesh teleports back to the capsule.

Troubleshooting so far:
I verified root motion for both ABP are set to “root motion from montages only”

I verified root motion is being applied to the root bone and looks good during anim previews

thank you for any responses, and if I can attach videos here I will if needed/asked