Root Motion in Sequencer

Nevermind. Spoke too soon. Tried it with a different root animation to make sure it was solid and it doesnt work. Tried 10 different bones. Went back to the original root animation where I had the issue. Tried it again with the exact same setup. Resets my character back to its position after every iteration, regardless of bone matching. Clicked “show skeleton” under anim properties and the skeleton is left behind at the end of the animation when it resets the mesh to starting position. This cant be normal, or right.

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