Root Motion in 4.7

Hi all!

I was looking into how to apply root motion to my animations so that the capsule collider for my character follows the root bone, but in the 4.7 update the options in Persona have been moved or removed, now I don’t know how to set up root motion. :frowning:

For example, in my project the character steps forward when they attack, when this plays without root motion the animation moves without the collider (and in turn, the camera), I want root motion so that the collider and camera follow the animation.

Can somebody guide me in the right direction, please?

Thanks! :slight_smile:

right click the animation ->asset actions ->property matrix -> on the right pannel you got root motion to enable for the animation selected

You can also open your animation asset, go to the Anim Asset Details and go down to the Root Motion section. Click the “Root Motion” checkbox and select your option for the motion delta. (Ref Pose, Anim First Frame, or Zero)

The property matrix method is great when you want to change multiple animations to root motion.