Hi all!
I was looking into how to apply root motion to my animations so that the capsule collider for my character follows the root bone, but in the 4.7 update the options in Persona have been moved or removed, now I don’t know how to set up root motion.
For example, in my project the character steps forward when they attack, when this plays without root motion the animation moves without the collider (and in turn, the camera), I want root motion so that the collider and camera follow the animation.
Can somebody guide me in the right direction, please?
Thanks!