This is a dumb question maybe, but how to use Motionbuilder to ensure Root motion?
When using Motionbuilder the default is that the skeleton ends up with a ‘Null’ node at the top of the hierarchy. I believe this is the notional root. It doesn’t move in MotionBuilder. In Ue4 it stays still and the Pelvis node is stretched towards it. I want to enable root motion, but checking enableRootMotion in Ue4 seems to do nothing, so how to set this up in MB for Ue4?