I’m making a walking animation for my character in the link I’m going to post… Turns out I borrowed some animations from mixamo. I imported them into ue4 and they work great. Only thing is when I hit root motion it looks weird as seen in the first section. Including in-game. The running isn’t natural. In the second animation, it looks more natural, just the character is on a bit of an angle. Is there a way to rotate the character in the animation? Yes the character is lined up in the view port btw lol. I cant seem to figure this out! Thank you in advance!