hello, i’m working on a third person game, i’m using as a player p`rototype a model and animation from mixamo website (the main reason for this is beacause on mixamo website i found all the animations needed for my game project).
i’m using normal animations for the basic locomotion (walk, run, strafe and so on) the player can do some specials moves, these moves are some acrobatic jumps and some slides to avoid obstacles and dangers; i want to use root motion on these specials move, but i’m facing some issues.
- if a check root motion on the animation click, the animation will play weird, i tried all the option but, if i enable that option on the animation window, the animation will broke and don’t work as expected.
- without to check the root motion option on the animation panel, the animation will play very nice, but at the end of the animation clip, the player returns to the idle animation but in its first position, (i need the player to return to the idle animation but in it’s last position, i mean, at the end position of the root motion clip.
i readed on some place that i must add a root bone for the mixamo models, because they don’t have the root bone.
any help will be very useful to help me to figure out this issue.
thanks i advance for all the help.