The first picture shows how the root is animated without root motion.
This second pic shows how the animation looks with root motion enabled
Here you can see that root motion for everything is enabled in the defaults, i do not change it anywhere else.
Lastly here is a picture of the “state” where the crab-skull jumps.
Now I can SEE the crab playing the jumping animation when it should when the pawn is running around, but it does NOT move, It just sits still on the ground playing the animation like it does in picture 2. I have no other jumping animations or animations even close, so I’m sure its playing the correct one. The pawn however does NOT inherit from the character class, is this the reason why it is not moving? If so, how do I make it work WITHOUT inheriting a ton of overhead from the character, highly preferable in blueprints. Feels odd that this kind of basic functionality isn’t in yet or rather baked in to a such a bloated class, so I’m probably missing something.
Anyone know how to fix this?