I have been searching around for whole 2 days now, and I cannot find a lot of info about root motion - I don’t even know if it would solve my problem…
I have two animations - one, where a non-playable character walks through a door, and two, where he picks up his keys from the floor.
I cannot seem to be able to blend between the two. The character, let’s call him John, he walks through the door, but the origin, or the root bone, stays behind the door (how it should be).
Then, the “picking up keys” animation is played, and John snaps back to the origin, behind the door.
How can I blend between the two animations, so he picks up the keys on the spot where the walking animation ended? Is that done through root motion?
I hope you guys understand.