Root motion extraction doesn't happen when AnimBP set to 'Ignore root motion' (4.6-preview)

In 4.6 AnimBp, root motion from animation sequences doesnt get extracted if you set it to ‘Ignore root motion’.
At moment, ‘Ignore root motion’ behaves exactly like ‘No root motion extraction’, and it is my understanding that it should strip it out from animations (without moving capsule, which is what “Extract from everything” does)

See gif:

Hi Rajkosto,

Apologies for this, I have found issue and submitted a fix. It is on master branch of git hub if you want to take a look

https://github.com/EpicGames/UnrealEngine/commit/ac4a54cecc8b7d68ac1299947b9f941736d094ef

Thank you for bringing this to our attention

Martin

Hello, I think same thing is happening for my character as well. I’m not sure how to sent a video but after character finish jumping and lands on ground, it loops JumpLoop animation where it kinda looks like it’s trying to squad but stood back up repeatedly. It’s inconsistent, sometimes it happens and other times not.

Unlikely, this was fixed in release 4.6

Hi JMad,

You’re probably experiencing a separate issue. Please open a new post with as many details as you can provide and we can take a look. Thanks!