In 4.6 AnimBp, root motion from animation sequences doesnt get extracted if you set it to ‘Ignore root motion’.
At moment, ‘Ignore root motion’ behaves exactly like ‘No root motion extraction’, and it is my understanding that it should strip it out from animations (without moving capsule, which is what “Extract from everything” does)
Hello, I think same thing is happening for my character as well. I’m not sure how to sent a video but after character finish jumping and lands on ground, it loops JumpLoop animation where it kinda looks like it’s trying to squad but stood back up repeatedly. It’s inconsistent, sometimes it happens and other times not.